I put the game up for review so I will have to wait maybe a week or two to see what happens.
I also got myself some webspace as well so i wont be using this anymore . You can check that out at Taylore.Net.
Tuesday 17 August 2010
Wednesday 11 August 2010
Available For Testing
I have now released the game for testing, if you have an XNA creator’s club account you can go and try it out at this link.
here
here
Sunday 8 August 2010
Going Well So Far
I have been working on a lot of things since the last update. All the sounds are finished, I need to tweak them a little so the volume can be right, some sounds at the moment are too quiet.
I was originally going to have it finished for the 10th but I decided to add a much better save and load system, I don’t want to rush it and leave it with a bad save system.
The old system had it so you can only have one save no matter what (With multiple device support included), the new system will be much better allowing you to save and load multiple files.
This is just a rough draft the now I’m currently in the process of splitting it into two separate screens.
I was originally going to have it finished for the 10th but I decided to add a much better save and load system, I don’t want to rush it and leave it with a bad save system.
The old system had it so you can only have one save no matter what (With multiple device support included), the new system will be much better allowing you to save and load multiple files.
This is just a rough draft the now I’m currently in the process of splitting it into two separate screens.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXwcLAQfxIxAmZ4GRMZu8Y8TtWH13YAal0-36_BQeUV5DxRbSTzxGoaD-nfOlutSKx1rCyPwX7XHUqtb9nWiaYMeZKMYUnzR4nViVvMt22dn4Enk6Hm-O8xMhIpYTO_vyA5pBSL2brylQ0/s400/saveScreen.jpg)
Friday 30 July 2010
Big Update
So I forgot to update this in a while but i was still working on the project. I have got lots of new things implemented now. The save/load system is fully functional now, All 30 levels have been made all with their each own unique design (Still have to tweak the enemy spawning for a few of them).A problem with the wave meter was fixed and also I added difficulty to each wave to make a higher wave number harder.
What I have left to do , I still need add a few more sound effects but only a few , I also need to get some music track(s) for the game ( not so sure what to do for that yet).A couple of few more tweaks and bug fixes , getting rid of testing things and few other things.
My plan was to get it released before September, I plan on adding the above then realising it so it’s available for playtesting before the 10th next month.
What I have left to do , I still need add a few more sound effects but only a few , I also need to get some music track(s) for the game ( not so sure what to do for that yet).A couple of few more tweaks and bug fixes , getting rid of testing things and few other things.
My plan was to get it released before September, I plan on adding the above then realising it so it’s available for playtesting before the 10th next month.
Wednesday 21 July 2010
Buildings
I have been working recently on the buildings trying to get the sprites fit into the games theme. I’m also in the middle of adding the building powers. It looks like there is going to be a total of 9 buildings to add to your town.
Monday 19 July 2010
Minor Touches
The good news is that spells are completely finished and they are looking good and really add to the gameplay well. As well as just adding some minor things to the game, such as having the end game report screen completely finished and trees are now more varied, they will now be different sizes, face different directions. There will also be varying colours as well, such as maple trees.
Saturday 17 July 2010
More Spells
Still working more on spells, got the spell menu created today which controls the same as the tower menu .Managed to get two of the spells created already with their graphic effects, which is why progress was a bit slower than I wanted it to be. I don’t care though as its more enjoyable seeing the spell fully functioning when I create it, rather than waiting until I finished them all then adding the graphic effects to them.
Subscribe to:
Posts (Atom)